Original design sketch. I was trying to stay away from writing a post mortem for this game because I don’t want to accept that it’s over. Multiplatform support, multiplayer networking, a 3 (occasionally 2, but usually 1) man development team and a very short project deadline; this was clearly one of the most challenging projects [...]
All posts in category biomodd
Biomodd Game Post Mortem
Posted by zerojuan on October 7, 2009
http://codeanginamo.com/blog/2009/10/biomodd-game-post-mortem/
Designing the Biomodd Multiplayer
We are still currently at the development phase of the project. The team is made up of 3 volunteers: 2 programmers and 1 game artist. I am responsible for both the server side architecture and the client-server messaging protocols. Lemuel is in charge of the client side engine. And Jeryl is responsible for the art [...]
Posted by zerojuan on July 29, 2009
http://codeanginamo.com/blog/2009/07/designing-the-biomodd-multiplayer/