Original design sketch. I was trying to stay away from writing a post mortem for this game because I don’t want to accept that it’s over. Multiplatform support, multiplayer networking, a 3 (occasionally 2, but usually 1) man development team and a very short project deadline; this was clearly one of the most challenging projects [...]
Biomodd Game Post Mortem
http://codeanginamo.com/blog/2009/10/biomodd-game-post-mortem/
Specifying -vm option in Eclipse
I recently had the trouble of having multiple Eclipse installs in the system. And since I didn’t have web connection then, the whole installation had to be done offline. I was coding with Project Darkstar using the Darkstar Maven Plugin. I installed the M2Eclipse plugin for better mvn integration. When I restarted the ide, I [...]
http://codeanginamo.com/blog/2009/09/specifying-vm-option-in-eclipse/
Remember that AI game you were working on?
Back when I was still in school, a professor advised us to createa code repository. Sure you might find your old programs stupid and badly written but within those old crappy code you might find something of value. Come to think of it, this is one of the reasons why I made this blog. While [...]
http://codeanginamo.com/blog/2009/08/remember-that-ai-game-you-were-working-on/
Null Ang Ina Mo
I recently had the misfortune of debugging someone else’s code. This is typical stuff for programmers working with a new team. One particular bug which comes out rather often, and really gets irritating after a few dozen of times, is when programmers don’t understand the difference between a null and an empty string, and how [...]
http://codeanginamo.com/blog/2009/02/null-ang-ina-mo/