Here’s a measly graphics update just so I can #screenshotsaturday something. I finished cleaning up the mess I did on RPGAutomata and I’m thinking of writing some technical stuff about it. Making an infographic about it is actually hard. Aside from Sextinction, I’m working on a commercial flash game — the type with blood and [...]
All posts tagged sextinction
Sextinction have peoples now
Posted by zerojuan on February 5, 2011
http://codeanginamo.com/blog/2011/02/sextinction-have-peoples-now/
Sextinction Art Update
Background I joined the Global Game Jam and made a sex game called Sextinction. It features some of the improvements I made on RPGAutomata (aka my RPG Engine). I spent majority of the weekend getting a pretty kewl dialog tree system up and running. The game turned out crappy. It was crap because of two [...]
Posted by zerojuan on February 3, 2011
http://codeanginamo.com/blog/2011/02/sextinction-art-update/